Category: programming
Broadside #2, Working menus
(the gif animation is a little choppy, but the actual execution of the effect is very smooth) Table of Contents Overview This round was focused on reorganizing the scenes in order to support a smoother transition from the Main menu area to the Battle view and back again. Scenes and Transitions While browsing various Godot […]
Broadside, Update #1 – Menus and Scenes (and files)
Table of Contents Overview This update session, I worked on building a rudimentary user interface, and looked at how to switch between scenes. I also learned about the option to have Godot ignore a folder, so you can put files in the project, that won’t be a part of the development process. UI’s The Godot […]
Broadside, Update #0 – Trying out Godot
Godot Engine is similar to Unity and Unreal Engine, but is completely open source. https://godotengine.org Project Overview https://github.com/kennebel/Broadside After a more than a decade of using Unity personally and professionally, I have decided to try out Godot. I played with Godot and GDScript a little, but I felt like i was fighting the alternate syntax […]
WordPress error “The response is not a valid JSON response”
So, while installing WordPress on my server, ran across an error when trying to save page edits: The response is not a valid JSON response All of the articles and help docs I could find online were unable to help. The reason is because the articles all presumed that you are running Apache for the […]