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Jeremy's Variety Hour

Astrophotography Highlights 2023

kennebel
Published on 2026-03-30

Modern Data Ownership: Online

Overview A guide to this segment of the series: I’ll present each section with a description of a part of your digital life (you may not have thought of), and then a solution that I have explored myself. Overview / Background If you read part 2, “Modern Data Ownership: Local”, you might be thinking, “Oh, […]

kennebel
Last modified on 2026-03-26

Modern Data Ownership: Local

Overview A guide to this segment of the series: I’ll present each section with a description of a part of your digital life (you may or may not have thought about), and then a solution that I have explored myself. My Home Setup I have a couple of laptops, some TV streaming devices, and a […]

kennebel
Published on 2026-03-16

Modern Data Ownership Challenges

Modern software vendors collect a lot of data. On the surface it is to improve their product, determine which features are being used, detect problems before they get too big, and many other reasons. Under the surface, this data can be used for marketing, for sale to other companies (and government agencies), and like the […]

kennebel
Published on 2025-12-12

Broadside #2, Working menus

(the gif animation is a little choppy, but the actual execution of the effect is very smooth) Table of Contents Overview This round was focused on reorganizing the scenes in order to support a smoother transition from the Main menu area to the Battle view and back again. Scenes and Transitions While browsing various Godot […]

kennebel
Last modified on 2024-12-15

Book Review – Full Speed to a Crash Landing by Beth Revis

https://www.bethrevis.com/full-speed-to-a-crash-landing This was a fun, quick read combining sci-fi and a mystery. You quickly gain a sense of the world, as well as, the main character is sassy and full of spark. Dear Theoretical Read, this is probably the worst book review you have ever read. 🙂 Hopefully I’ll get better with practice.

kennebel
Last modified on 2024-12-15

Full Moon Capture

Tonight’s capture of the December 2024 full moon. Instant image taken from a Colorado backyard. Just for fun, a different capture, this time, inside, of some cats relaxing in front a recently turned off fireplace…

kennebel
Published on 2024-12-14

Broadside, Update #1 – Menus and Scenes (and files)

Table of Contents Overview This update session, I worked on building a rudimentary user interface, and looked at how to switch between scenes. I also learned about the option to have Godot ignore a folder, so you can put files in the project, that won’t be a part of the development process. UI’s The Godot […]

kennebel
Published on 2024-12-11

Broadside, Update #0 – Trying out Godot

Godot Engine is similar to Unity and Unreal Engine, but is completely open source. https://godotengine.org Project Overview https://github.com/kennebel/Broadside After a more than a decade of using Unity personally and professionally, I have decided to try out Godot. I played with Godot and GDScript a little, but I felt like i was fighting the alternate syntax […]

kennebel
Published on 2024-12-08

Jeremy’s Silly Stories #1

He couldn’t believe the Fae had struck such a bad deal. What were some childhood memories compared to the ability to stop time? ”Just snap your fingers and time will stop except for you. Snap again to start time back up. Go ahead, snap your fingers so I know you are able to and you […]

kennebel
Last modified on 2024-11-23