Month: December 2024
Broadside #2, Working menus
(the gif animation is a little choppy, but the actual execution of the effect is very smooth) Table of Contents Overview This round was focused on reorganizing the scenes in order to support a smoother transition from the Main menu area to the Battle view and back again. Scenes and Transitions While browsing various Godot […]
Book Review – Full Speed to a Crash Landing by Beth Revis
https://www.bethrevis.com/full-speed-to-a-crash-landing This was a fun, quick read combining sci-fi and a mystery. You quickly gain a sense of the world, as well as, the main character is sassy and full of spark. Dear Theoretical Read, this is probably the worst book review you have ever read. 🙂 Hopefully I’ll get better with practice.
Full Moon Capture
Tonight’s capture of the December 2024 full moon. Instant image taken from a Colorado backyard. Just for fun, a different capture, this time, inside, of some cats relaxing in front a recently turned off fireplace…
Broadside, Update #1 – Menus and Scenes (and files)
Table of Contents Overview This update session, I worked on building a rudimentary user interface, and looked at how to switch between scenes. I also learned about the option to have Godot ignore a folder, so you can put files in the project, that won’t be a part of the development process. UI’s The Godot […]
Broadside, Update #0 – Trying out Godot
Godot Engine is similar to Unity and Unreal Engine, but is completely open source. https://godotengine.org Project Overview https://github.com/kennebel/Broadside After a more than a decade of using Unity personally and professionally, I have decided to try out Godot. I played with Godot and GDScript a little, but I felt like i was fighting the alternate syntax […]