{"id":71,"date":"2024-12-08T19:43:02","date_gmt":"2024-12-09T02:43:02","guid":{"rendered":"https:\/\/kennebel.com\/blog\/?p=71"},"modified":"2024-12-09T08:41:37","modified_gmt":"2024-12-09T15:41:37","slug":"broadside-update-0-trying-out-godot","status":"publish","type":"post","link":"https:\/\/kennebel.com\/blog\/2024\/12\/08\/broadside-update-0-trying-out-godot\/","title":{"rendered":"Broadside, Update #0 &#8211; Trying out Godot"},"content":{"rendered":"\n<p>Godot Engine is similar to Unity and Unreal Engine, but is completely open source.<\/p>\n\n\n\n<p><a href=\"https:\/\/godotengine.org\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/godotengine.org<\/a><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><span style=\"text-decoration: underline;\">Project Overview<\/span><\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/kennebel\/Broadside\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/github.com\/kennebel\/Broadside<\/a><\/p>\n\n\n\n<p>After a more than a decade of using Unity personally and professionally, I have decided to try out Godot.<\/p>\n\n\n\n<p>I played with Godot and GDScript a little, but I felt like i was fighting the alternate syntax rather than focusing on learning the new game engine technology. So I have decided to make an honest effort project with Godot and C# as the underlying language. Maybe I&#8217;ll give GDScript another go later. Instead of trying to learn multiple things at once, let&#8217;s focus on one thing at a time. \ud83d\ude42<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><span style=\"text-decoration: underline;\">Short concept<\/span><\/p>\n\n\n\n<p>Cartoony sci-fi battle of two capital ships with a variety of weapons. Idea to provide a &#8220;load out&#8221; option to pick your weapons, have an enemy randomly generated, then slug it out until one side blows up. \ud83d\ude42 Still working out UI and control concepts.<\/p>\n\n\n\n<p>I don&#8217;t expect this project to go far, but I should learn several things:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Basic UI<\/li>\n\n\n\n<li>Enemy behaviors<\/li>\n\n\n\n<li>Special Effects<\/li>\n\n\n\n<li>Localization<\/li>\n\n\n\n<li>File ingesting (json config of game resources)<\/li>\n\n\n\n<li>(if i get far enough) Multiplayer<\/li>\n\n\n\n<li>Interesting base to explore a VR port (most VR things I&#8217;ve seen are first person, might be neat to explore a VR &#8216;overhead&#8217; UX)<\/li>\n<\/ul>\n\n\n\n<p>THe initial start has been promising, as I was able to instantiate the equivalent of the Unity Prefab concept via the overarching &#8216;scene&#8217; concept, and make a highly inefficient random star back drop. \ud83d\ude42<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"610\" src=\"https:\/\/kennebel.com\/blog\/wp-content\/uploads\/2024\/12\/Screenshot-from-2024-12-08-18-06-54-1024x610.png\" alt=\"\" class=\"wp-image-72\" srcset=\"https:\/\/kennebel.com\/blog\/wp-content\/uploads\/2024\/12\/Screenshot-from-2024-12-08-18-06-54-1024x610.png 1024w, https:\/\/kennebel.com\/blog\/wp-content\/uploads\/2024\/12\/Screenshot-from-2024-12-08-18-06-54-300x179.png 300w, https:\/\/kennebel.com\/blog\/wp-content\/uploads\/2024\/12\/Screenshot-from-2024-12-08-18-06-54-768x458.png 768w, https:\/\/kennebel.com\/blog\/wp-content\/uploads\/2024\/12\/Screenshot-from-2024-12-08-18-06-54.png 1156w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The project is available publicly under an Apache 2.0 license so that anyone can learn along with me. \ud83d\ude42<\/p>\n\n\n\n<p>More to come as I document what I learn.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Godot Engine is similar to Unity and Unreal Engine, but is completely open source. https:\/\/godotengine.org Project Overview https:\/\/github.com\/kennebel\/Broadside After a more than a decade of using Unity personally and professionally, I have decided to try out Godot. I played with Godot and GDScript a little, but I felt like i was fighting the alternate syntax [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-71","post","type-post","status-publish","format-standard","hentry","category-programming"],"_links":{"self":[{"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/posts\/71","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/comments?post=71"}],"version-history":[{"count":5,"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/posts\/71\/revisions"}],"predecessor-version":[{"id":78,"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/posts\/71\/revisions\/78"}],"wp:attachment":[{"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/media?parent=71"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/categories?post=71"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kennebel.com\/blog\/wp-json\/wp\/v2\/tags?post=71"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}